After presenting the final game and the criticism given I feel that the comments received were on the whole favorable.
Our assignment suffered from only have 2 members working on it at the same time; originally our team was composed of me, Rob, Julian and Ben. However Ben dropped out half way through this assignment and Julian did nothing due to "over heating" problems as usual.
Still with only 2 team members devoting their full attention to the assignment it went really well, we both worked on what we do best and pulled through. Rob took on all mapping related duties whereas I did all the modeling, to be honest I would have liked to contribute more to the actual mapping. Instead I got all of the game's assets created and I even made several custom scripts for use within our game, so on the whole we both did a good portion each.
Julian again did nothing, he tried to make an in-game script but even that was recreated by Rob, so overall all Julian contributed was a few ideas and 1 back story. The amount of work Julian has done is clearly visible in the group blog (0 Posts) whereas the blog is flooded by posts from me and Rob so we knew how far we were.
At least I came out of this with more experience in 3DS Max and Photoshop, I'm now proficient in creating detailed models, complex UVW maps to accompany them and I can even texture them to a satisfactory standard.
One thing me and Rob both agree on is how important the design process is; if we had more time and willing team members we could have had a better end result. Now we know to go through the design stage in great detail, this ultimately decreases the production time if almost every single aspect is designed prior to the game creation period.
To conclude, next time a lot more time must be dedicated to the design process, this then enables the workload to be spread out much more evenly, giving us extra time at the end to improve anything.
*NOTE: Group Blog Address - http://halfbytegame.blogspot.com/
Monday, 11 January 2010
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